Interactional Co-Creativity of Human and AI in Analogy-Based Design
- 2023
- ICCC 2023
Greetings! I am a Research Manager and I help lead our Human-Centered AI strategy. My work sits at the intersection of human-computer interaction (HCI) and artificial intelligence (AI), and I use a mix of qualitative, quantitative, prototyping, crowdsourcing, and speculative methods to understand how to design and interact with AI systems that amplify and augment human capabilities. My research interests also include developing novel educational experiences and programming tools for advanced AI, quantum computing, and IoT technologies.
I was appointed as a Master Inventor in 2016, and my work has been published in top-tier HCI and AI conferences, including CHI, IUI, CSCW, AAAI, and NeurIPS. Prior to joining IBM in 2010, I received my B.S., M.S., and Ph.D. in Computer Science from Carnegie Mellon University in 2003, 2007, and 2009.
The most satisfying projects I've worked on at IBM are those that have had a direct impact on people. One example is TJBot, an open-source paper robot for learning AI programming, which has been used by hundreds of thousands of students and makers across the world. Another example is Entanglion, the world’s first board game to teach quantum computing, which has been used in hundreds of classrooms around the world.
I've worked on a number of interesting projects at IBM, including:
In my former life as a grad student, my research focused on collaborative online video watching. For more information about that work, please visit my site at CMU.