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Paper
Real-time ray tracing for planar scenes with nonlinear refractions and reflections
Abstract
Based on the concept of virtual optical mapping objects, a new method for calculating in real-time virtual objects is proposed, while formulae for computation of virtual vertices of objects in planar scenes are derived. A real-time hardware-accelerated ray tracing algorithm is implemented in C++, dealing with non-linear reflections and refractions in a unified way. It is powerful for interactive applications such as real-time walkthroughs in buildings, animation and virtual reality.