Publication
SPLASH 2011
Conference paper

Distributed ray tracing in X10

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Abstract

We will demonstrate the maturity of the X10 programming language by implementing such a real-time ray tracer using a pile of low spec GPGPU laptops and a Gigabit Ethernet switch. Ray tracing is a rendering technique that can better simulate complex lighting situations such as reflections and refractions. It is typically too computationally expensive for real-time rendering on a single CPU and is non-trivial to implement in a distributed fashion.

Date

22 Nov 2011

Publication

SPLASH 2011

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