About cookies on this site Our websites require some cookies to function properly (required). In addition, other cookies may be used with your consent to analyze site usage, improve the user experience and for advertising. For more information, please review your options. By visiting our website, you agree to our processing of information as described in IBM’sprivacy statement. To provide a smooth navigation, your cookie preferences will be shared across the IBM web domains listed here.
Publication
Discrete and Computational Geometry
Paper
A linear-time algorithm for computing the voronoi diagram of a convex polygon
Abstract
We present an algorithm for computing certain kinds of three-dimensional convex hulls in linear time. Using this algorithm, we show that the Voronoi diagram of n sites in the plane can be computed in Θ(n) time when these sites form the vertices of a convex polygon in, say, counterclockwise order. This settles an open problem in computational geometry. Our techniques can also be used to obtain linear-time algorithms for computing the furthest-site Voronoi diagram and the medial axis of a convex polygon and for deleting a site from a general planar Voronoi diagram. © 1989 Springer-Verlag New York Inc.