Publication
Graphics Interface 1991
Conference paper
Application of motion design and control for physically-based animation
Abstract
We describe a variety of physically-based simulation techniques used to generate the motion of objects for computer animated scenes. Using classical mechanics, we model rigid, flexible and breakable objects and their interaction with wind fields. Complex motion can be controlled by specifying initial conditions, designing wind fields, and using an interactive previewing capability to view the results prior to final rendering. Examples are given of how simulation is used to create animated scenes that contain rigid and wind blown flexible objects.