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Abstract
We study in this paper the use of randomized routing in multistage networks. While log N additional randomizing stages are needed to break "spatial localitywithin each permutation, only log log N additional randomizing stages are needed to break "temporal locality" among successive permutations. Thus, log N bits of initial randomization per input, followed by log log N bits of randomization per packet are sufficient to ensure that t permutations are delivered in time t + log N. We present simulation results that validate this analysis. ©1996 IEEE.