Merve Unuvar, Yurdaer Doganata, et al.
CLOUD 2014
It is shown that, given an arbitrary GO position on an n × n board, the problem of determining the winner is Pspace hard. New techniques are exploited to overcome the difficulties arising from the planar nature of board games. In particular, it is proved that GO is Pspace hard by reducing a Pspace-complete set, TQBF, to a game called generalized geography, then to a planar version of that game, and finally to GO. © 1980, ACM. All rights reserved.
Merve Unuvar, Yurdaer Doganata, et al.
CLOUD 2014
Rie Kubota Ando
CoNLL 2006
Anurag Ajay, Seungwook Han, et al.
NeurIPS 2023
John R. Kender, Rick Kjeldsen
IEEE Transactions on Pattern Analysis and Machine Intelligence