Segev Shlomov, Avi Yaeli
CHI 2024
It is shown that, given an arbitrary GO position on an n × n board, the problem of determining the winner is Pspace hard. New techniques are exploited to overcome the difficulties arising from the planar nature of board games. In particular, it is proved that GO is Pspace hard by reducing a Pspace-complete set, TQBF, to a game called generalized geography, then to a planar version of that game, and finally to GO. © 1980, ACM. All rights reserved.
Segev Shlomov, Avi Yaeli
CHI 2024
John R. Kender, Rick Kjeldsen
IEEE Transactions on Pattern Analysis and Machine Intelligence
R. Sebastian, M. Weise, et al.
ECPPM 2022
Guojing Cong, David A. Bader
Journal of Parallel and Distributed Computing