Conference paper
Learning Reduced Order Dynamics via Geometric Representations
Imran Nasim, Melanie Weber
SCML 2024
It is shown that, given an arbitrary GO position on an n × n board, the problem of determining the winner is Pspace hard. New techniques are exploited to overcome the difficulties arising from the planar nature of board games. In particular, it is proved that GO is Pspace hard by reducing a Pspace-complete set, TQBF, to a game called generalized geography, then to a planar version of that game, and finally to GO. © 1980, ACM. All rights reserved.
Imran Nasim, Melanie Weber
SCML 2024
S. Winograd
Journal of the ACM
Ken C.L. Wong, Satyananda Kashyap, et al.
Pattern Recognition Letters
Segev Shlomov, Avi Yaeli
CHI 2024