Conference paper
True 3-D displays for avionics and mission crewstations
Elizabeth A. Sholler, Frederick M. Meyer, et al.
SPIE AeroSense 1997
This paper initiates a study of connections between local and global properties of graphical games. Specifically, we introduce a concept of local price of anarchy that quantifies how well subsets of agents respond to their environments. We then show several methods of bounding the global price of anarchy of a game in terms of the local price of anarchy. All our bounds are essentially tight. © 2010 Elsevier B.V. All rights reserved.
Elizabeth A. Sholler, Frederick M. Meyer, et al.
SPIE AeroSense 1997
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Theoretical Computer Science
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InterPACK 2013