Shadow carving
Silvio Savarese, Holly Rushmeier, et al.
Proceedings of the IEEE International Conference on Computer Vision
The creation of three-dimensional digital content by scanning real objects has become common practice in graphics applications for which visual quality is paramount, such as animation, e-commerce, and virtual museums. While a lot of attention has been devoted recently to the problem of accurately capturing the geometry of scanned objects, the acquisition of high-quality textures is equally important, but not as widely studied. In this paper, we focus on methods to construct accurate digital models of scanned objects by integrating high-quality texture and normal maps with geometric data. These methods are designed for use with inexpensive, electronic camera-based systems in which low-resolution range images and high-resolution intensity images are acquired. The resulting models are well-suited for interactive rendering on the latest-generation graphics hardware with support for bump mapping. Our contributions include new techniques for processing range, reflectance, and surface normal data, for image-based registration of scans, and for reconstructing high-quality textures for the output digital object.
Silvio Savarese, Holly Rushmeier, et al.
Proceedings of the IEEE International Conference on Computer Vision
Bogdan Prisacari, German Rodriguez, et al.
INA-OCMC 2014
Paul A. Karger
SOUPS 2006
Basel Shbita, Pengyuan Li, et al.
ESWC 2026