Enhanced graphics performance with user controlled segment files
W.D. Little, R. Williams
SIGGRAPH 1976
Many real-word polygonal surfaces contain topological singularities that represent a challenge for processes such as simplification, compression, and smoothing. We present an algorithm that removes singularities from nonmanifold sets of polygons to create manifold (optionally oriented) polygonal surfaces. We identify singular vertices and edges, multiply singular vertices, and cut through singular edges. In an optional stitching operation, we maintain the surface as a manifold while joining boundary edges. We present two different edge stitching strategies, called pinching and snapping. Our algorithm manipulates the surface topology and ignores physical coordinates. Except for the optional stitching, the algorithm has a linear complexity and requires no floating point operations. In addition to introducing new algorithms, we expose the complexity (and pitfalls) associated with stitching. Finally, several real-world examples are studied.
W.D. Little, R. Williams
SIGGRAPH 1976
Guo-Jun Qi, Charu Aggarwal, et al.
IEEE TPAMI
Paul A. Karger
SOUPS 2006
Benny Kimelfeld, Yehoshua Sagiv
ICDT 2013