Bowen Zhou, Bing Xiang, et al.
SSST 2008
Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games. © 2006 IEEE.
Bowen Zhou, Bing Xiang, et al.
SSST 2008
Matthias Kaiserswerth
IEEE/ACM Transactions on Networking
B. Wagle
EJOR
Erich P. Stuntebeck, John S. Davis II, et al.
HotMobile 2008