Lixi Zhou, Jiaqing Chen, et al.
VLDB
Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games. © 2006 IEEE.
Lixi Zhou, Jiaqing Chen, et al.
VLDB
Apostol Natsev, Alexander Haubold, et al.
MMSP 2007
Raghu Krishnapuram, Krishna Kummamuru
IFSA 2003
Elena Cabrio, Philipp Cimiano, et al.
CLEF 2013