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Computers and Graphics
Paper

Automatic generation of general quadratic map basins

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Abstract

In this informal article, we describe simple approaches whereby a computer can automatically select parameters and generate a large collection of diverse, aesthetically appealing fractal patterns based on general quadratic map basins. Computational recipes are included to encourage reader involvement. In essence, we describe methods for teaching a computer to be both an artist and a critic of its own art. © 1995.

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Computers and Graphics

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