James Fogarty, Scott E. Hudson, et al.
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This note provides several artistic examples of landscapes produced on a graphics supercomputer. The shapes were created using a single graphics primitive, and rendered using lighting and shading facilities of 3-D extensions to X-windows and the PHIGS+ proposed graphics standard. In order to encourage reader involvement, this informal article also provides several simple numerical recipes for computing the forms in the paper. © 1992.
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CHI 2004
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