The Super Bowl is the world's biggest televised sporting event. We examine the impact of the increasing online activities during the Super Bowl of year 2015-2017 on various types of Cloud systems, including the Cloud infrastructure service, the Cloud content delivery networks for live streaming, and popular web services such as on-demand video streaming service and social network applications. We probe these systems from agents deployed around the world to compare their load variations and performance changes during and after the game. Through our studies of three consecutive years, we find that Super Bowl events have impacts on the Cloud. However, the current Cloud system is still able to ensure capacity to cope with the challenges brought by traffic changes during such massive events.