Publication
IEEE Computer Graphics and Applications
Paper
Streaming scenes to MPEG-4 video-enabled devices
Abstract
The streaming of real-time computer graphic scenes to handheld devices using object-based encoding from MPEG-4 and knowledge from a 3D model is discussed. MPEG-4 encoder translates multimedia scenes into objects such as natural video, 3D graphics, images, text and so on. MPEG-4 compresses each object using techniques tailored to its types.