Discourse segmentation in aid of document summarization
B.K. Boguraev, Mary S. Neff
HICSS 2000
The game of Jeopardy!™ features four types of strategic decision-making: 1) Daily Double wagering; 2) Final Jeopardy! wagering; 3) selecting the next square when in control of the board; and 4) deciding whether to attempt to answer, i.e., "buzz in." Strategies that properly account for the game state and future event probabilities can yield a huge boost in overall winning chances, when compared with simple "rule-of-thumb" strategies. In this paper, we present an approach to developing and testing components to make said strategy decisions, founded upon development of reasonably faithful simulation models of the players and the Jeopardy! game environment. We describe machine learning and Monte Carlo methods used in simulations to optimize the respective strategy algorithms. Application of these methods yielded superhuman game strategies for IBM Watson™ that significantly enhanced its overall competitive record. © 1957-2012 IBM.
B.K. Boguraev, Mary S. Neff
HICSS 2000
Yvonne Anne Pignolet, Stefan Schmid, et al.
Discrete Mathematics and Theoretical Computer Science
M.F. Cowlishaw
IBM Systems Journal
Maciel Zortea, Miguel Paredes, et al.
IGARSS 2021