Communication architectures for massive multi-player games
Daniel Bauer, Ilias Iliadis, et al.
Multimedia Tools and Applications
This paper considers a general parallel buffered packet switch (PBPS) architecture which is based on multiple packet switches operating independently and in parallel. A load-balancing mechanism is used at each input to distribute the traffic to the parallel switches. The buffer structure of each of the parallel packet switches is based on either a dedicated, a shared, or a buffered-crosspoint output-queued architecture. As in such PBPS multipath switches, packets may get out of order when they travel independently in parallel through these switches, a resequencing mechanism is necessary at the output side. This paper addresses the issue of evaluating the minimum resequence-queue size required for a deadlock-free lossless operation. An analytical method is presented for the exact evaluation of the worst-case resequencing delay and the worst-case resequence-queue size. The results obtained reveal their relation, and demonstrate the impact of the various system parameters on resequencing. © 2007 IEEE.
Daniel Bauer, Ilias Iliadis, et al.
Multimedia Tools and Applications
Ilias Iliadis, Linus Jordan, et al.
Performance Evaluation
Ilias Iliadis, Jens Jelitto, et al.
ACM Transactions on Storage
François Abel, Cyriel Minkenberg, et al.
IEEE Micro