Communication architectures for massive multi-player games
Daniel Bauer, Ilias Iliadis, et al.
Multimedia Tools and Applications
This paper considers a general parallel buffered packet switch (PBPS) architecture which is based on multiple packet switches operating independently and in parallel. A load-balancing mechanism is used at each input to distribute the traffic to the parallel switches. The buffer structure of each of the parallel packet switches is based on either a dedicated, a shared, or a buffered-crosspoint output-queued architecture. As in such PBPS multipath switches, packets may get out of order when they travel independently in parallel through these switches, a resequencing mechanism is necessary at the output side. This paper addresses the issue of evaluating the minimum resequence-queue size required for a deadlock-free lossless operation. An analytical method is presented for the exact evaluation of the worst-case resequencing delay and the worst-case resequence-queue size. The results obtained reveal their relation, and demonstrate the impact of the various system parameters on resequencing. © 2007 IEEE.
Daniel Bauer, Ilias Iliadis, et al.
Multimedia Tools and Applications
François Abel, Cyriel Minkenberg, et al.
IEEE/ACM Transactions on Networking
Ilias Iliadis, Vinodh Venkatesan
MASCOTS 2014
Steven W. Fuhrmann, Ilias Iliadis
Queueing Systems