Modeling polarization for Hyper-NA lithography tools and masks
Kafai Lai, Alan E. Rosenbluth, et al.
SPIE Advanced Lithography 2007
Online games are the future of the interactive entertainment industry. The idea of integrating business services into online games holds a number of exciting possibilities for new business models, new markets, and new growth. We describe an architecture, Business Integration for Games, and an implementation prototype, for integrating online games with business services. We also describe a demonstration system that embeds our prototype into the popular first-person-shooter game Quake II™. © Copyright 2006 by International Business Machines Corporation.
Kafai Lai, Alan E. Rosenbluth, et al.
SPIE Advanced Lithography 2007
Charles H. Bennett, Aram W. Harrow, et al.
IEEE Trans. Inf. Theory
S.M. Sadjadi, S. Chen, et al.
TAPIA 2009
Robert C. Durbeck
IEEE TACON