Marshall W. Bern, Howard J. Karloff, et al.
Theoretical Computer Science
Online games are the future of the interactive entertainment industry. The idea of integrating business services into online games holds a number of exciting possibilities for new business models, new markets, and new growth. We describe an architecture, Business Integration for Games, and an implementation prototype, for integrating online games with business services. We also describe a demonstration system that embeds our prototype into the popular first-person-shooter game Quake II™. © Copyright 2006 by International Business Machines Corporation.
Marshall W. Bern, Howard J. Karloff, et al.
Theoretical Computer Science
John M. Boyer, Charles F. Wiecha
DocEng 2009
Eric Price, David P. Woodruff
FOCS 2011
Thomas M. Cheng
IT Professional