Marshall W. Bern, Howard J. Karloff, et al.
Theoretical Computer Science
We consider efficient parallel algorithms for the evaluation of game trees. We prove an inherent limitation on the speedup achievable, and give an algorithm that achieves its best performance bounds on trees of the sort that are likely to arise in game-playing programs.
Marshall W. Bern, Howard J. Karloff, et al.
Theoretical Computer Science
Ravi Kumar, Jasmine Novak, et al.
World Wide Web
Allan Borodin, Jon Kleinberg, et al.
Journal of the ACM
Avrim Blum, Prabhakar Raghavan, et al.
SIAM Journal on Computing