Workshop paper
Accelerating Presto with GPUs
Daniel Bauer, Luis Garcés Erice, et al.
VLDB 2026
This paper outlines a resource allocation strategy called deadline scheduling, which is intended for use in interactive systems. Experiments are reported in which simplified versions of deadline scheduling and two time slicing strategies are modeled and compared under identical conditions. Results suggest that deadline scheduling, primarily by reducing paging overhead, provides faster response and supports more interactive users concurrently than do the two time methods.
Daniel Bauer, Luis Garcés Erice, et al.
VLDB 2026
Minkyong Kim, Zhen Liu, et al.
INFOCOM 2008
Fan Zhang, Junwei Cao, et al.
IEEE TETC
Sai Zeng, Angran Xiao, et al.
CAD Computer Aided Design