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CAD/Graphics 2007
Conference paper

An efficient approach to real-time sky simulation

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Abstract

Real-Time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin Noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents. © 2007 IEEE.

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CAD/Graphics 2007

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