9:00 Registration
9:30 Opening remarks
10:00 Keynote: Embodied Media and Mixed Reality for
Social and Physical Interactive
Communication
Prof. Adrian David Cheok, Director of Mixed-Reality
Lab, National University of Singapore
11:00
Invited Talk: Technology Supported Collaboration
Paradigms for Rehabilitation: From Physical to
Virtual Prof. Patrice L. (Tamar) Weiss,
Department of Occupational Therapy, Faculty of
Social Welfare and Health Studies, University
of Haifa
11:30 Break
11:45
Session 1: Science & Technology
Session chair: Benny Cohen, IBM
Virtual Reality, Brain & Enhancement of Human
Capabilities: Emerging Technologies Applications
Miriam Reiner, Technion
Natural Multisensory VE-Game Evokes Behavioral
& Neural Enhancement
Irit Birnboim, Technion
In-Place Augmented Reality
Nate Hagbi, Oriel Bergig, Jihad El- Sana, Klara Kedem,
Ben Gurion University. Mark Billinghurst, Uni. Of
Canterbury, New Zealand
Virtual Worlds: State of Standards Q4 2009
Yesha Sivan, Shenkar College of Eng. and Design
& Metaverse Labs
Social Signal Processing: Tracking Group
Interaction in Mixed Reality
Eyal Dim and Tsvi Kuflik, Uni. Of Haifa
13:15 Lunch
During lunch interactive demos will be presented in
the lobby:
-
Virtual Worlds for Education: the Joy of Creation -
PIVOTE System
David Burden and Hanan Gazit , Daden Limited and
MetaverSense
- Virtual Studio showreel - IDC
- Second Life Bots - IDC
- Heart-rate driven HalfLife2 - IDC
- Haptic-Visual VR - SenseGraphics
-
Augmented Reality Instructions Editor
Shachar
Oz & Gady Yosef, ARIE, Guide Yourself
14:15
Session 2: Industry and Applications
Session Chair: Miriam Reiner, Technion
Augmented Reality for Gait Improvement in Movement
Disorders Patients
Yoram Baram, Technion
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A computer Game Environment for Assessment of
Self-Intimated Behavior and Measurement of It's
Neural Correlates Using fMRI
Son Preminger, Weizman Institute of Science, Tal
Harrmelech, Offir Laufer, Sharon Gilaie-Dotan, Amos
Arieli, Rafi Malach
Memoraze
Yaniv Altshuler
Tracks/Virtual Collaborator
Tal Ben Haim
Omek Interactive Amit Bleiweiss
PIVOTE system: Virtual Worlds for Effective
Training & Simulation
David Burden and Hanan Gazit, Daden Limited,
MetaverSense Ltd
15:45 Break
16:00 Invited Talk: Behavioral Neuroscience and VR -
Potential for Research and Applications Dr. Maria Korman, Technion
16:30
Session 3: Social & Cultural Implications
Session Chair: Doron Friedman, IDC
Acclair and the Neurocapital Model: Exploring the
Economy of the Brain through Fictional
Reality
Eyal Fried, Acclair Neurocapital services
Practicing Control in Video Games - All
You Need to Know about 3 Ladies in an Online Bingo
Hall
Renard Gluzman, Beit-Berl College & Bar Ilan
University
Cultural Institutions Colonize Second Life
Susane Hazan, The Israel Museum
The Post-Gutenberg Mind? The Differences Between
Winners and Non-Winners Playing a Video Game about
the Israeli-Palestinian Conflict Ronit Kampf, Tel Aviv University
Fabricating Space: Creating Virtual Spaces through
Understanding the Human-Space Relationship in
Cinematic Space H. Arad, Sonnino & S.Karlinsky, The Colman
College of Management
Comments and Philosophical Perspective Ayal Donenfeld, independent researcher, philosophy
of cyberspace
17:30 Concluding
remarks
18:00 Pancakes
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